Getting Started Creating 3D models or meshed for Roblox is always a great option. You can create objects, tools, characters, and environments using many 3D modeling software. These models can then be imported into Roblox Studio. Getting started with modeling you first need to chose a 3D modeling software. I will have a list of recommended software below. If you have any question on using your ...
So I was making my tool and then I came up on something. How can I turn a model into a tool? I tried renaming the model “Handle” but that didn’t work. Then I tried exporting the model into a meshpart. It has no textures. Can anyone help me?
With Roblox Studio’s new updates you can now generate 3D models using the integrated AI assistant. I will show you how to use the “Cube 3D” and “Avatar Setup” to create bundles that validate and can be uploaded to the marketplace.
I want to turn a Model into a Tool, because so that the player can equip the items, but I also wanted to turn the Tool into a Model, so I can use SetPrimaryPartCFrame to make the tool available in the workspace when player fire remote event to set the item location, as well as prevent the player from taking it.
You need to use MoveTo or SetPrimaryPartCFrame. The difference between the two is that MoveTo changes the model’s position with a Vector3s, while SetPrimaryPartCFrame changes the model’s position and orientation with a CFrame local model = script.Parent model:MoveTo(Vector3.new(0, 10, 0)) -- move 10 studs up in the y-axis from the origin model:SetPrimaryPartCFrame(CFrame.new(0, 20, 0 ...
The problem I want to tween an elevator cabin. But models don’t have a position property What I came up with Tweening the individual parts but the script doesn’t like it (It’s a localScript)
Hello everyone! I am trying to fix a script to make a part chase a player, when the player is within a certain distance of the model. The issue is the current implementation I have is too laggy, and I don’t know how to change the activate distance. Here is a video of the lag. robloxapp-20210415-1426507.wmv (1.5 MB) as you can see, there is an insane amount of lag, especially when the model ...
Plugin Link About A plugin designed to convert a given model into an equippable accessory that can be used on characters! This plugin can save the time of making an accessory by hand, editing the accessory attachment position/orientation, and simplifies the task Tutorial Consider the Top hat in the image above. Wouldn’t it be so awesome if we could make this model an accessory in a few ...
Simple Sword Tutorial Hello guys, Today we will start by making our own Sword. Firstly, we need to make a sword model in Roblox Studio and then union it. If you have made it from blender you can export it as fbx and after you import it in Roblox Studio weld all the parts using f3x. When you are done add a tool in the workspace and drag your sword model there. Also, you can add it to the ...