Who’s interested in a brand new, from-scratch boundary representation (BREP) kernel? How about one that has no topological naming problem, a web-native parametric CAD front end to play with, ...
A zero-jitter, pixel-perfect camera system for Godot 4 pixel-art games with real-time diagnostic overlay. When a camera is a child of a moving player, it inherits the parent's position. If the player ...